A modernized Space Invaders-inspired game developed using Python and Pygame
I developed a modernized Space Invaders-inspired game using Python and Pygame, significantly aided by Generative AI. This shooter features fluid player controls, progressively harder enemies, dynamic particle effects, and customizable difficulty scaling. The game includes a fully functional menu system with settings, persistent high scores, and an immersive audio experience with volume control.
My design focused on delivering a compelling arcade experience, featuring intuitive controls, robust visual feedback systems, and smooth performance. This was achieved through comprehensive object-oriented design and effective collaboration with AI tools. The project demonstrates my ability to apply core game development principles to modern interface design and gameplay mechanisms.
Demo video showcasing gameplay mechanics and features.
The game leverages an object-oriented architecture with encapsulated behaviors for entities like the player, enemies, and particles. Vector-based particle physics drive realistic explosion effects, while adaptive enemy scaling ensures a progressively challenging experience. Game state management separates menu and gameplay logic for seamless transitions.
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_img
self.rect = self.image.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT-50))
self.speed = 8
self.health = 100
self.max_health = 100
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
self.rect.x += self.speed
def draw_health_bar(self, surface):
bar_length = 100
bar_height = 10
fill = (self.health / self.max_health) * bar_length
outline_rect = pygame.Rect(self.rect.x, self.rect.y - 20, bar_length, bar_height)
fill_rect = pygame.Rect(self.rect.x, self.rect.y - 20, fill, bar_height)
pygame.draw.rect(surface, RED, fill_rect)
pygame.draw.rect(surface, WHITE, outline_rect, 2)
This project enhanced my skills in game development and AI-assisted design, yielding valuable insights:
Mastered time-based updates and state management for consistent gameplay across frame rates.
Learned to create efficient, physics-based particle effects with randomized properties.
Gained expertise in balancing difficulty through programmatic scaling for player engagement.
Developed intuitive interfaces and immediate feedback systems for enhanced player experience.
Ready to level up your game development project? I specialize in developing compelling game experiences using clean, maintainable programming and simple player controls.
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